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Dwarf fortress stone fall trap trogolodyte
Dwarf fortress stone fall trap trogolodyte









dwarf fortress stone fall trap trogolodyte

Fluffy the chihuahua explains that they're used to prepare metal for the factory's assembly line. Among other hazards, several crushing hallways appear in Cruella's Toy Factory in 102 Dalmatians: Puppies to the Rescue, complete with differing patterns for each one.When devices commonly found in this trope are implemented as Death Traps and won't retract, they're usually either a Descending Ceiling or The Walls Are Closing In. May be (part of) a Living Structure Monster. It also sometimes appears in settings that are within giant monsters, which could be justified because you're within the monster's digestive tract and that the smashing/pounding things are part of its pre-digestion chewing process. which makes one wonder what these factories are supposed to be making that require so much repeated crushing to make. Having large items appear on a conveyor belt that crush down are also common. May involve a Corridor Cubbyhole Run to get past them alive. Multiple traps lined up may require some pattern memorization.Įxtremely common in video games as a standard obstacle, especially in medieval settings. The way past them is to either immediately run through when they separate or find a way to jam them. # * # a = (slow!) triggers to raise bridgesĪdd lever to reset bridges, raisingbridges to the sides for reconstruction access.Ĭan elaborate with fortifications in sides too.This is a Booby Trap in which big stone blocks, spiked walls or sharp blades repeatedly ram into each other in a narrow hallway. Whole sections of floor collapsing is far better served by creating a bridge with a collapsable middle section. I have doubts about the bridge support over the open space.īut the plan was for a single tile to drop out, without intervention IIUC.

dwarf fortress stone fall trap trogolodyte

Step3: build bridges with their support on the floors The solution may be to ring the support with floortiles and use those to support the bridges facing out, but do floors provide support diagonally? However, IIRC bridges all need a supprting tile. When rading the first Kagus post, I thought you were describing exactlty what Hague suggests, them supported all by the why use a bridge at all in that set-up? Just ring the pit with grates. I was planning on roofing over my arena with them. They will also be easier for you to see than other traps, since a ring of bridges around a bright purple pressure plate is much easier to see in the grassy outdoors than the single green "^" of a cage trap.Īnybody else got some tricky trap designs they'd like to share? It will also alert you to when a pit trap is triggered, since cave-ins generate a message and will zoom to the location. This will not only drop a creature into a pit, but it will give the added bonus of triggering a cave-in, knocking the creature unconscious and potentially injuring it. This design can be expanded to however big a pit you want it to be. The inner circle will be held up by the central floor tile, and will also give way when the support underneath is collapsed. To expand this design, simply add another ring of bridges.

dwarf fortress stone fall trap trogolodyte

The floor tile causes a miniature cave-in, and the creature drops down. When a creature steps on the pressure plate, the support underneath gives way and the floor tile is supported only by bridges which, as some of you may know, don't really support anything. Supports, to my knowledge, trigger instantly. Put a pressure plate on top of that floor tile, and then link it to the support underneath. Finally, construct bridges around the edge of the pit, and place a single floor tile on top of the support (it should now be completely ringed by bridges). Second, build a support in the center of the shaft.

dwarf fortress stone fall trap trogolodyte

Make sure you have access to the lower level of the pit. I think that I have finally figured out a design for a functional pit-trap.įirst, channel out a 3x3 space. Something where you don't have to count on the creature to move onto just the right swuare after triggering a pressure plate, or where you need a control room with a dwarf to actually turn the damn thing on. I have long pondered how a person might make a proper pit-trap. This is for those of you who, like me, enjoy putting extensive effort into something which could just as easily be accomplished with a stone-fall trap.











Dwarf fortress stone fall trap trogolodyte